
FS19 SPRAYER MODS
All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. There are plenty of mods for every part of the game so you can change or integrate whatever you like.
FS19 SPRAYER SIMULATOR
Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?Įven though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. That’s it! I recommend to set the delay of all effectNodes to 0 for instant turning on/off.Ī sample sprayer (Hardi Mega 2200 from the base game) prepared for section control is available here. TestAreaStartNode / WidthNode / HeightNode are indices to the corresponding i3D node. If more than one effectNodes are used for one section, you can add them like this: effectNodeId=”1 2 3 4″ Again, the first effectNode has index/id 1.

The first workArea has index/id 1.ĮffectNodeId is the index of the effect node in the part. WorkAreaId is the index of the workArea in the part. This is used for calculating the spray usage. All section working widths combined should be equal to the total working width (24m in this example).

WorkingWidth is the working width of this section. The following lines need to be copied into the sprayer’s XML file.Īlthough the entries should be self-explaining I will explain them for you:Īll sections get linked to their workAreas and effect nodes here. Image: (testArea uses the height node of the workArea in this example.) It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m. The workAreas need to be set up around each spraying section, with a little overlap to the next section. You need some entries in the XML and one workArea per section in the i3D.
FS19 SPRAYER FULL
But as there is only one workArea for the full working width this is not possible.Ĭonverting sprayers to work with section control is not difficult. If Giants had made one workArea per section, this would not be necessary. The script alone does not give you any functionality, you need adapted sprayers too. Pre-emergence spraying is not possible at the moment.Īt first you will need the script. Herbicide works only on grown weed – the section will turn off if there is no weed visible. The script works with fertilizer and herbicide. At the moment this is done completely automatic but in future there might be an option to control it manually. Section control allows you to turn off certain parts (sections) of your sprayer if you don’t need the full working width.

It should not make any problems but don’t hit me if your ingame sprayer or savegame won’t work anymore.
